Unity Procedural 2D Tile World
Basic PCG software to procedurally create 2D tiled worlds in Unity 3D.
WebGL Demo
Features:
- Infinite world dynamically generated (symmetric around 0,0).
- Customizable parameters for:
- Noise (2D Perlin noise).
- Height maps.
- Spawn probability.
- Includes a basic pooling system.
- Contains some sample textures.
As example includes some terrain tiles as:
- Cobblestone
- Dirt
- Grass
- Gravel
- Podzol
- Sand
- Sandstone
- Water
And also some environment objects:
- Dead Bush
- Flower
- Mushroom
- Tall Grass
- Tree
- Water Lily
Relies on Unity's implementation of 2D Perlin noise.